﻿#include "TreasureMapDescEx.h"

TreasureMapDescEx::TreasureMapDescEx()
{
	if (EN_OBJ_MODE_INIT == NFShmMgr::Instance()->GetCreateMode()) {
		CreateInit();
	}
	else {
		ResumeInit();
	}
}

TreasureMapDescEx::~TreasureMapDescEx()
{
}

int TreasureMapDescEx::CreateInit()
{
	return 0;
}

int TreasureMapDescEx::ResumeInit()
{
	return 0;
}

int TreasureMapDescEx::Load()
{
	return 0;
}

int TreasureMapDescEx::CheckWhenAllDataLoaded()
{
	return 0;
}

